SEPT 26 - OCT 2
- CLUELESS
- Oct 12, 2019
- 1 min read
ACHIEVED
In the previous class professor had suggested that the game has a heavy dependency on the luck factor and simulation of puzzles will be difficult.
We reworked on the base storyline as per the professor's advise.
We researched classics like L.A Noire, FB Criminal Case and offline games likes Cluedo.
Drawing inspiration from such classics, we finally concretized our idea on 'Clueless' - A VR based murder mystery game with professor's approval.
Searched for Unity assets to be used by our game.
Purchased the QA Elevator-
CHALLENGES
Working on the technology to use.
Ideas on giving clues to the player to go to different floors.
PLANNING
Go to each floor and erase evidence for the murder you just committed.
Give a narration of the storyline so that the player knows exactly what evidence to collect
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