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SEPT 26 - OCT 2

  • Writer: CLUELESS
    CLUELESS
  • Oct 12, 2019
  • 1 min read
ACHIEVED
  • In the previous class professor had suggested that the game has a heavy dependency on the luck factor and simulation of puzzles will be difficult.

  • We reworked on the base storyline as per the professor's advise.

  • We researched classics like L.A Noire, FB Criminal Case and offline games likes Cluedo.

  • Drawing inspiration from such classics, we finally concretized our idea on 'Clueless' - A VR based murder mystery game with professor's approval.

  • Searched for Unity assets to be used by our game.

  • Purchased the QA Elevator-



CHALLENGES
  • Working on the technology to use.

  • Ideas on giving clues to the player to go to different floors.

PLANNING
  • Go to each floor and erase evidence for the murder you just committed.

  • Give a narration of the storyline so that the player knows exactly what evidence to collect

 
 
 

Recent Posts

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NOV 21 - NOV 28

ACHIEVED Evidence detection Worked on the opening and closing scene Wrapped up the game Incorporated professor's suggestions for the...

 
 
 
NOV 15 - NOV 21

ACHIEVED Worked on professor's advice. Scaled different game objects in our scene. Added an empty room in the beginning of the game and...

 
 
 
NOV 8 - NOV 14

ACHIEVED We added more evidences. Received feedback and the entire team indulged in a detailed and meticulous discussion of the points...

 
 
 

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