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NOV 21 - NOV 28

ACHIEVED Evidence detection Worked on the opening and closing scene Wrapped up the game Incorporated professor's suggestions for the...

NOV 15 - NOV 21

ACHIEVED Worked on professor's advice. Scaled different game objects in our scene. Added an empty room in the beginning of the game and...

NOV 8 - NOV 14

ACHIEVED We added more evidences. Received feedback and the entire team indulged in a detailed and meticulous discussion of the points...

NOV 1 - NOV 7

ACHIEVED Collaborated on the the storyline and brainstormed ideas for evidence placement. Divided work Charted out plan for the time...

OCT 25 - OCT 30

ACHIEVED Successfully coded the logic to maintain a counter to track the documents collected so far, in the backend. Displayed a counter...

OCT 18 - OCT 24

ACHIEVED Teleport areas modified. Experimented with different scripts for the scaling. Placement of evidences CHALLENGES Door animation...

OCT 11 - OCT 17

ACHIEVED Designed the initial version of mechanics and game progression. Found relevant assets Solved the version incompatibilities with...

OCT 3 - OCT 10

ACHIEVED Worked on the game mechanics. Based on professor's suggestion on previous sync, scraped the narration idea to incorporate sounds...

SEPT 26 - OCT 2

ACHIEVED In the previous class professor had suggested that the game has a heavy dependency on the luck factor and simulation of puzzles...

SEPT 19 - SEPT 25

ACHIEVED Based on sync comments with the professor in previous class, we changed our game idea to incorporate his suggestions. Conceived...

AUGUST 29 - SEPT 4

ACHIEVED First class All 8 of us had individually familiarized ourselves with Unity - downloaded and installed. Went through online...

SEPT 5 - SEPT 11

ACHIEVED Based on the deck presented by the professor, each of us individually charted out ideas. We got together because all of us...

SEPT 12- SEPT 18

ACHIEVED: Based on Professor's suggestions we designed a game similar to Honeycomb maze that would grow vertically upward. Came up with...

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