NOV 21 - NOV 28
ACHIEVED Evidence detection Worked on the opening and closing scene Wrapped up the game Incorporated professor's suggestions for the...
ACHIEVED Evidence detection Worked on the opening and closing scene Wrapped up the game Incorporated professor's suggestions for the...
ACHIEVED Worked on professor's advice. Scaled different game objects in our scene. Added an empty room in the beginning of the game and...
ACHIEVED We added more evidences. Received feedback and the entire team indulged in a detailed and meticulous discussion of the points...
ACHIEVED Collaborated on the the storyline and brainstormed ideas for evidence placement. Divided work Charted out plan for the time...
ACHIEVED Successfully coded the logic to maintain a counter to track the documents collected so far, in the backend. Displayed a counter...
ACHIEVED Teleport areas modified. Experimented with different scripts for the scaling. Placement of evidences CHALLENGES Door animation...
ACHIEVED Designed the initial version of mechanics and game progression. Found relevant assets Solved the version incompatibilities with...
ACHIEVED Worked on the game mechanics. Based on professor's suggestion on previous sync, scraped the narration idea to incorporate sounds...
ACHIEVED In the previous class professor had suggested that the game has a heavy dependency on the luck factor and simulation of puzzles...
ACHIEVED Based on sync comments with the professor in previous class, we changed our game idea to incorporate his suggestions. Conceived...
ACHIEVED First class All 8 of us had individually familiarized ourselves with Unity - downloaded and installed. Went through online...
ACHIEVED Based on the deck presented by the professor, each of us individually charted out ideas. We got together because all of us...
ACHIEVED: Based on Professor's suggestions we designed a game similar to Honeycomb maze that would grow vertically upward. Came up with...